Comment on page
Team
Radioactive Exclusion Zone was founded in Spain by Iskren Mitov in 2021. The global idea for R.E.Z. as a business is to become a Decentralized Organization.
This process occurs as $REZ is distributed among players and stakers, with the Core Team ownership becoming less concentrated over time.
The Core Team will be able to vote with the locked Play to Earn and Staking reward allocations. This will prevent hostile actors from disrupting the ecosystem during the early and crucial phases of development.
The team consists of 19 employees, Game, Blockchain, AI, Web Developers, 3D Modelers, Animators, Sound Specialists, etc.
Iskren is a serial entrepreneur. Named one of Spain's best young entrepreneurs (under 30) by the countries' best universities and the bank of Santander.
Iskren is a computer engineer, winner of multiple hackathons (Hack4Good), an expert in innovative technologies like Blockchain or Artificial Intelligence.
As a founder of yodono, a blockchain social network, he was rewarded as the best entrepreneur from Salamanca (Spanish city) multiple times, the best social entrepreneur from Castile and Leon (Spanish region), and one of the best in Spain in 2017.
He now has more than 3 years of experience as an Innovation Leader in the Automotive Sector, building AI and Blockchain solutions to solve the sector's needs.
Xavier is an expert in international marketing with more than 15 years of experience working in multinationals from different sectors.
Since 2016 he has specialized and focused on the crypto and DeFi world. He has a special interest and is specializing in the union of Decentralized Finance and video games, more specifically, the metaverses.
He is a specialist in creating communities, pre-sales / launches of ICOs / IGOs as well as in the creation of partnerships and international businesses.
Eva has more than 20 years of experience financially advising projects and SMEs around the world.
Financial professional with more than 20 years of experience in multinationals from different sectors and focused on improving decision-making through financial management and technological development.
She has studied Economics by UCM, ExMBA, an Executive Structured Finance & Private Equity Program by IEBS, a General Manager Program by IESE, and a Master's in Blockchain by UEMC.
LinkedIn
Ricardo is a Systems Engineer with a Master's in Big Data at U-tad and a Master's in Blockchain at UAH. He has more than 14 years of experience in different companies as SysAdmin, DevOps, Cloud Architect, Data Engineer, and Blockchain Developer.
He's been responsible for 4 years for the global Data Lake at Telefónica and Tech Lead at Stratio for Banco Santander for 2 years.
He is dedicated to the development of Smart Contracts and Blockchain architectures. Currently focused on NFT Games.
Creative, passionate, and visionary Game Director with more than 20 years of experience.
He started from the early days of the mobile gaming industry and worked on over 100 games in design and production management roles.
With a background in studio/team/product management, creative direction, F2P game design, live operations, and UI/UX, he enjoys coaching and inspiring creative teams, generating and presenting innovative ideas, delivering compelling gaming experiences that keep players engaged for a long time.
Among the greatest achievements of his career are building and managing 2 game studios at Gameloft (Barcelona and Milan), founding a start-up specialized in casual F2P games, having been the game director of Angry Birds Go!, having been in charge of a creative lab at King responsible for envisioning and prototyping mid-core games.
Nadiia's always had the entrepreneurial spirit and the desire to create something as ambitious as R.E.Z. She is a graduate in business management with a Master's in Business Administration (MBA).
She speaks Ukrainian, Russian, English, and Spanish. She has experience in internationalization and in creating communities, specializing in Eastern European countries.
Bernardo is a Systems Engineer, with a mention in process automation and E-commerce.
He is also a University coach in statistics and physics. A former engineer of a top energy company,
Bernardo is currently a developer of the select innovation group at Mobius Group. He's always been a crypto fan, student of crypto economies, and defender of decentralized economies.
Ivan has 3 years of study and works with Unreal Engine developing the video game Psych.
He is a specialist in visual programming using Blueprints, shader creation, and visual effects combining particle systems. Also, Ivan is passionate about survival, horror, and hack & slash games.
Ivan shows a lot of dedication to everything he does and he does it with a lot of passion and innovation.
Ruben is greatly passionate about computer science and video games.
After trying his luck in labor law, he discovered that his true vocation is to teach other people his extensive knowledge in the field of graphic and 3D design until he discovered the wonderful world of graphic engines (Unity, Unreal Engine 4, CryEngine).
He has more than 10 years of experience in modeling, graphic development, and environment design.
The majority of what you see on our video game's map is thanks to Ruben and his great adaptability and rapid change management.
Composer and sound designer for various media including TV, Films and videogames. A musician since the age of 7, he's a composer that's been recognized with national and international awards.
Included among these are The Akademia Music Awards (Los Angeles) - February 2021 Best Song/Ambient Instrumental, the Tracks Music Awards (Los Angeles)-June 2021 Best Music Composition, and PSTalents 2020 where he was nominated for Best OST and SFX.
Enmanuel is a person who loves challenges and is constantly learning about new technologies. He is recognized by Andrés Bello Catholic University as one of the most brilliant engineers in his class.
Passionate about the art of mathematics, statistics, and computing, his career began as a backend in parallel with his studies in the area of Artificial Intelligence, in addition to combining it with his love for competitive video games, such as League of Legends, Counter-Strike Global Offensive and most recently Valorant.
Today, he is an expert in the field of artificial intelligence and has been creating computer solutions for more than 4 years using this knowledge, in addition to reaching high competitive ranks in his favorite video games.
Javier is our concept artist, 3D modeler, 2D artist and illustrator.
He has extensive experience of more than 2 years for different projects. He's an expert in props, environment design, and illustration.
Alvaro is a 3D and 2D artist with more than 8 years of experience in the video game sector and in sectors such as storyboard and design in general.
Alvaro is certified in the school of 2D/3D animation and is currently designing the survivors' masks.
Website
David has an experience of more than 2 years as a technical artist.
He is an artist with innovative ideas in the video game sector. He has extensive knowledge in the sector and experiences of virtual worlds and videogames in UE4 / 5 and Unity 5.
Dennis is a cool passionate game developer, with many own titles and lots of experience with engines, coding is his second name and his games are really fun to play!
After a long time of working on personal projects, Dennis finally took the needed skills for working with a prepared team, improving even further his knowledge and crafting awesome mechanics for a great next game.